Downloads & Sign-ups

Communities & Project Pages

  • VWBPE - Virtual Worlds Best Practice in Education
  • VWER - Virtual Worlds Education Roundtable
  • Second Life Groups - Community search page for finding hundreds of different in-world groups
  • Jokaydia - Exploring virtual worlds and games in education and training
  • Merlot - Multimedia Educational Resource for Learning and Online Teaching
  • ISTE - International Society for Technology in Education
  • Mission V - Gifted kids in virtual worlds
  • Global Kids - Developing Youth Leaders for a Global Stage

Slideshare Guides to Virtual Worlds @ CAIS

Research & Reading

  • Aldrich, C. (2009). Learning online with games, simulations and virtual worlds: Strategies for online instruction. San Francisco: John Wiley & Sons, Inc.
  • Barab, S. A., Dodge, T., Ingram-Goble, A., Volk, C., Peppler, K., Pettyjohn, P. & Solomou, M. (2009). 'Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design.' Lecture Notes in Computer Science, 59(15), 332-335.
  • Barab, S., Dodge, T., Tuzun, H., Job-Sluder, K., Jackson, C., Arici, A., Job-Sluder, L., Carteaux, R., Gilbertson, J. & Heiselt, C. (2007). 'The Quest Atlantis Project: A Socially-Responsive Play Space for Learning.' The Educational Design and Use of Simulation Computer Games, 00-00.
  • Barab, S. A., Thomas, M. K., Dodge, T., Squire, K. & Newell, M. (2004). 'Critical Design Ethnography: Designing for Change.' Anthropology and Education Quarterly, 35(2), 254-268.
  • Barbour, M., Kinsella, J., Wicks, M. & Toker, S. (2009). Continuing Change in a Virtual World: Training and Recruiting Instructors. Journal of Technology and Teacher Education, 17(4), 437-457. Chesapeake, VA: AACE.
  • Chen, I.H., Gao, J.B. & Yang, Y.T.C. (2008). The Effect of Digital Game-Based Learning and of Thinking Styles on Junior High School Students' Higher-Order Thinking, Learning Motivation, and Academic Achievement. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 1631-1637). Chesapeake, VA: AACE.
  • Cho, J. (1998). Rethinking curriculum implementation: Paradigms, models, and teachers' work. Paper presented at the Annual Meeting of the American Educational Research Association, San Diego, CA.
  • Cochran-Smith, M., & Lytle, S. L. (1999). Relationships of knowledge and practice: Teacher learning in communities. In A. Iran-Nejad & P. D. Pearson (Eds.), Review of Research in Education (Vol. 24, pp. 249-305). Washington, DC: American Educational Research Association.
  • Cuban, L. (1998). How schools change reforms: Redefining reform success and failure. Teachers College Record, 99(3), 453-477.
  • Darling-Hammond, L., & McLaughlin, M. W. (1995). Policies that support professional development in an era of reform. Phi Delta Kappan, 76(8), 597-604.
  • Datnow, A. (2000). Implementing an externally developed school restructuring design: Enablers, constraints, and tensions.Teaching and Change, 7(2), 147-171.
  • Davies, G. (2009). Preface. In Molka-Danielsen, J. & Deutschmann, M. (Eds.), Learning and teaching in the virtual world of Second Life. Trondheim, Norway: Tapir Academic Press.
  • Davis, R. & Wong, D. (2007). 'Conceptualizing and Measuring the Optimal Experience of the eLearning Environment.' Decision Sciences Journal of Innovative Education, 5(1), 97-126.
  • Dodge, T., Barab, S., Stuckey, B., Warren, S., Heiselt, C. & Stein, R. (2008). 'Children's Sense of Self: Learning and Meaning in the Digital Age.' Journal of Interactive Learning Research, 19(2), 225-249.
  • Drake, C., & Sherin. M. (2006). Practicing change: Curriculum adaptation and teacher narrative in the context of mathematics education reform. Curriculum Inquiry, 36(2), 154-187.
  • Ferdig, R.E., Cavanaugh, C., DiPietro, M., Black, E.W. & Dawson, K. (2009). Virtual Schooling Standards and Best Practices for Teacher Education. Journal of Technology and Teacher Education, 17(4), 479-503. Chesapeake, VA: AACE.
  • Flett, J., & Wallace, J. (2005). Change dilemmas for curriculum leaders: Dealing with mandated change in schools. Journal of Curriculum and Supervision, 20(3), 188-213.
  • Fullan, M. (1999). Chapter 2 Complexity and the change process. In Change forces: The sequel. Philadelphia, PA: Falmer Press; 13-30.
  • Fullan, M. (2001). Chapter 3 The meaning of educational change. In The new meaning of educational change (3rd edition).Toronto ON: Irwin Publishing Ltd., 29-48.
  • Fullan, M. (2001).Chapter 5 Causes/Processes of implementation and continuation. In The new meaning of educational change(3rd edition). Toronto ON: Irwin Publishing Ltd.; 69-94.
  • Garet, M. S., Porter, A. C., Desimone, L., Birman, B. F., & Yoon, K. S. (2001). What makes professional development effective? Results from a national sample of teachers. American Educational Research Journal, 38(4), 915-945.
  • George, A. A., Hall, G. E., & Uchiyama, K. (2000). Extent of implementation of a standards-based approach to teaching mathematics and student outcomes. Journal of Classroom Interaction, 35(1), 8-25.
  • Gold, B. A. (1999). Punctuated legitimacy: A theory of educational change. Teachers College Record, 101(2), 192-219.
  • Gooden, S. H. (2000). School conditions affecting implementation of the primary program in Kentucky. The Educational Forum, 64(2), 165-174.
  • Hall, G. E., Alquist, A., Hendrickson, M. B., George, A. A., Johnson, M., Thornton, E., & Uchiyama, K. (1999). Using constructs and techniques from research to facilitate and assess implementation of an innovative mathematics curriculum. Journal of Classroom Interaction, 34(1), 1-8.
  • Harris, J., Hofer, M., Blanchard, M., Grandgenett, N., Schmidt, D., van Olphen, M. & Young, C. (2010). “Grounded” Technology Integration: Instructional Planning Using Curriculum-Based Activity Type Taxonomies. Journal of Technology and Teacher Education, 18(4), 573-605. Chesapeake, VA: AACE.
  • Hawley, W. D., & Valli, L. (1999). The essentials of effective professional development: A new consensus. In L. Darling-Hammond & G. Sykes (Eds.), Teaching as the learning profession: Handbook of policy and practice (pp. 127-150). San Francisco, CA: Jossey-Bass.
  • Hur, J.W., Cullen, T. & Brush, T. (2010). Teaching for Application: A Model for Assisting Pre-Service Teachers With Technology Integration. Journal of Technology and Teacher Education, 18(1), 161-182. Chesapeake, VA: AACE.
  • Inal, Y. & Cagiltay, K. (2006). Avatars as Pedagogical Agents for Digital Game-Based Learning. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2006 (pp. 3440-3443). Chesapeake, VA: AACE.
  • Kang, S.J. & Cheong, D.U. (2008). The Effect of Perfectionism and Game Narrative's Interaction Type on a Social Problem Solving Ability in Game-Based Learning. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 1707-1711). Chesapeake, VA: AACE.
  • Kapp, K.M. & O’Driscoll, T. (2010). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. San Francisco: John Wiley & Sons, Inc.
  • Kirk, D. & MacDonald, D. (2001). Teacher voice and ownership of curriculum change. Journal of Curriculum Studies, 33(5), 551-567.
  • Mason, M. (2009). Making educational development and change sustainable: Insights from complexity theory. International Journal of Educational Development, 29(2), 117-124.
  • McLaughlin, M. W., & Mitra, D. (2001). Theory-based change and change-based theory: Going deeper, going broader. Journal of Educational Change, 2(4), 301-323.
  • Moore, D., Thome, M. & Haigh, K.Z. (2008). Scripting your world: The official guide to Second Life scripting. Indianapolis: Wiley Publishing, Inc.
  • Pegler, K., Kollewyn, J. & Crichton, S. (2010). Generational Attitudes and Teacher ICT Use. Journal of Technology and Teacher Education, 18(3), 443-458. Chesapeake, VA: AACE.
  • Ponticell, J. A. (2003). Enhancers and inhibitors of teacher risk taking: A case study. Peabody Journal of Education, 78(3), 5-24
  • Silva, D. Y. (2000). Collaborative curriculum encounters. Journal of Curriculum and Supervision, 15(4), 279-299.
  • Snyder, J., Bolin, F., & Zumwalt, K. (1992). Curriculum implementation. In P. W. Jackson (Ed.), Handbook of research on curriculum. New York: MacMillan Publishing Company; 402-435.
  • Sørensen, B.H. & Meyer, B. (2010). Design for game based learning platforms - in a global perspective. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 2071-2078). Chesapeake, VA: AACE.
  • Spillane, James P. (1999). External reform initiatives and teachers’ efforts to reconstruct their practice: The mediating role of teachers’ zone of enactment. Journal of Curriculum Studies, 31(2), 143-175
  • Tearle, P. (2003). ICT implementation: what makes the difference?. British Journal of Educational Technology 34(5), 567–583.
  • Teh, C.L., Wan Ismail, W.M.F. & Toh, S.C. (2010). Motivation, Learning and Educational Game Design for Primary School Students in Malaysia. In Z. Abas et al. (Eds.), Proceedings of Global Learn Asia Pacific 2010 (pp. 1830-1838). AACE.
  • Thomas, M. K., Barab, S. A. & Tuzun, H. (2009). 'Developing Critical Implementations of Technology-Rich Innovations: A Cross-Case Study of the Implementations of Quest Atlantis.' Journal of Educational Computing Research, 41(2), 125-153.
  • Toll, C. A. (2001). Critical and postmodern perspectives on school change. Journal of Curriculum and Supervision, 16(4), 345-367.
  • Warren, S. J., Stein, R. S., Dondlinger, M. J. & Barab, S. A. (2009). 'A Look Inside the MUVE Design Process: Blending Instructional Design and Game Principles to Target Writing Skills.' Journal of Educational Computing Research, 40(3), 295-321.
  • Weber, A., Rufer-Bach, K. & Platel, R. (2008). Creating your world: The official guide to advanced content creation for Second Life. Indianapolis: Wiley Publishing, Inc.
  • What is OpenSimulator? (2010). Retrieved December 7, 2010 from http://opensimulator.org/wiki/Main_Page.
  • Yilmazel-Sahin, Y. & Oxford, R.L. (2010). A Comparative Analysis of Teacher Education Faculty Development Models for Technology Integration. Journal of Technology and Teacher Education, 18(4), 693-720. Chesapeake, VA: AACE.
  • Zhao, Y., Pugh, K., Sheldon, S., & Byers, J. L. (2002). Conditions for classroom technology innovations. Teachers College Record, 104(3), 482-515.